In the Sewers of Frankfurt

Chapter 5 - preparing for the next game

The next game is drawing closer and I still haven't redone my armylist! High time to get going I guess. I started the armybuilder (a very usefull tool if you ask me) and played around with points a little. Drop the master moulder, add a battle standard bearerd, split the rat ogres in half and a little tweaking on the night- and gutter runners. Hm. Still 21 points over the limit. I guess one dispel scroll will have to go - two will have to suffice. I only added the third one because I had some spare points in the first place...

Warlord with heavy armour, desolate blade, enchanted shield and the foul pendant
Battle standard bearer with heavy armour and languisher sword
Fully equipped warlock except for pistol, storm daemon, dispel scroll
Fully equipped warlock except for pistol, dispel scroll

29 clanrats with musician, standard and ratling
29 clanrats with spears (again: WYSIWYG), musician, standard and ratling
23 stormvermin with shields, full command and warbanner
2x5 night runners with second hand weapon
2x2 giant rat packs
3 rat swarms

5 gutter runners with poisoned handweapons, tunneling team
2x2 rat ogres with packmasters
7 jezzails

Models in army: 148. Unpainted: 10 night runners, battle standard bearer. WIP: 4 packmasters, 4 stormvermin.

I know that the general is pretty expensive points wise and that most people prefer the twised crown of the horned rat along with a greatweapon. On one hand hte crown is better than the foul pendant because if effectively gives you a 4+ ward save, and the greatweapon is a lot cheaper than the languisher sword. On the other hand I can pride myself in using a more indifidually equipped general that has a decent armour save, strikes with initiave 7 and has a magic weapon. I may be paranoid when it comes to models that can only be killed with magic weapons, but with Skaven there is nothing wrong with being paranoid.

I followed the advice to use a battle standard bearer, but instead of going cheap and placing him in the rear I went with a went with a magical weapon and will place him in the front. Maybe I'm too much of a Dwarf player there, but I like to have that extra punch on the front line. And he can still sneak into the backfield if necessary true to the motto "when the going get's tough, the tough hides under the table".
I as uncertain if I should give him the warpstone amulet or the languisher sword. It was a tough decision, but the amulet is extremely common and attack is supposed to be the best defence, so I stuck with the languisher sword.

The second regiment of clanrats stuck with WYSIWYG again. It also works as a small deposit in case I want to add some changes. After all these spears are almost half the value of a warpflamer e.g. The same holds true for the gutter runners who remained five and kept their poisoned hand weapons. I can always drop things later, and with 5 strong they could even make the occasional flank charge. Last but not least the splitting of the rat ogres should not come as a surprise after the last game.

The second major change in the list regards the night runners (or rather the third if you count in the tunneling ability of the gutter runners). Instead of 10 night runners with slings I now have two squads of five, each with second hand weapon. That way they are cheaper, more flexible and - hopefully - better. The only drawback: They are so far unpainted and I haven't painted everything else in that list yet. But at least I have a couple of excuses:

- the 4 stormvermin don't count since they are standing in the rear rank
- the battle standard bearer doesn't cound because he's new, too
- I could use the models of the painted night runners with slings in stead, but that wouldn't be WYSIWYG
- the packmasters got primed and an alibi brush of bestial brown to count as "WIP"
- I finished painting the jezzails!





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